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Mystery in the title / by Ferguson, Ianauthor.; Ferguson, Will,(Author of How to be a Canadian),author.;
"Miranda Abbott will once again be a star. After a very long dry spell that followed her network hit series Pastor Fran Investigates, Hollywood has come calling and wants Miranda back. This time she will be the female lead in an oddly expensive movie-of-the-week being filmed in Happy Rock. Miranda signs on the dotted line, but her trusty assistant, Andrew, a whiz with apps and clouds, thinks it all seems a bit fishy. Things get go from bad to worse when Miranda's co-star makes a grand entrance by crashing through the atrium window at the Duchess Hotel and being very much dead. The great citizens of Happy Rock--including police chief Ned Buckley, grumpy bookstore owner and soon-to-be ex-husband Edgar Abbott, Bea of Bea's B&B and the malodorous Owen McCune--return to help solve the case in this second Miranda Abbott mystery."--Provided by publisher.
Subjects: Detective and mystery fiction.; Novels.; Actresses; Murder; Small cities;

Phoebe and her unicorn. another Phoebe and her unicorn adventure / by Simpson, Dana,1977-;
Being best friends with a unicorn is truly incredible, as 10-year-old Phoebe Howell knows from experience. But what would it be like to actually trade places with a magical unicorn for a day? As it turns out, it's much harder than it looks! Phoebe's botched muffin spell turns the sky plaid. And things aren't any easier for Marigold Heavenly Nostrils, who has no idea how to hold a pencil. In this new collection of Phoebe and Her Unicorn comics, the friends also meet a three-eyed flying creature named Glorpie and encounter an enigmatic ghost. With magic, discoveries, and even a bit of drama, there's never a dull moment in Unicorn for a Day.
Subjects: Fantasy comics.; Comics (Graphic works); Graphic novels.; Phoebe (Fictitious character from Simpson); Unicorns; Magic; Supernatural; Friendship; Cartoons and comics.;

The lonely hearts hotel / by O'Neill, Heather,1973-author.;
Set in Montreal and New York between the wars, a spellbinding story about two orphans whose unusual magnetism and talent allow them to imagine a sensational future, from the bestselling, two-time Scotiabank Giller Prize-shortlisted author. Exquisitely imagined and hypnotically told, The Lonely Hearts Hotel is a love story with the power of legend. Set in the early part of the 20th Century, it is an unparalleled tale of charismatic pianos, invisible dance partners, radicalized chorus girls, drug-addicted musicians, brooding clowns, and an underworld whose fortune hinges on the price of a kiss. In a landscape like this, it takes great creative gifts to escape one's origins. It might also take true love. Two babies are abandoned in a Montréal orphanage in the winter of 1914. Before long, their true talents emerge: Pierrot is a piano prodigy; Rose lights up even the dreariest room with her dancing and comedy. As they travel around the city performing for the rich, the children fall in love with each other and dream up a plan for the most extraordinary and seductive circus show the world has ever seen. Separated as teenagers, both escape into the city's underworld, where they must use their uncommon gifts to survive without each other. Ruthless and unforgiving, Montréal in the 1930's is no place for song and dance. But when Rose and Pierrot finally reunite beneath the snowflakes, the possibilities of their childhood dreams are renewed, and they'll go to extreme lengths to make those dream come true. After Rose, Pierrot and their troupe of clowns and chorus girls hit the stage and the alleys, the underworld will never look the same. With extraordinary storytelling, musical language, and an extravagantly realized world, acclaimed author Heather O'Neill enchants us with her best novel yet -- one so magical there is no escaping its spell.
Subjects: Historical fiction.; Circus performers; Orphans; Man-woman relationships;

Day One / by Dean, Abigail,author.;
"Marty seems to do no wrong. Trent can't seem to get things right. When they are thrown together by tragedy, they find their futures may be defined by more than just their good intentions. Stonesmere is an English seaside suburb, defined by poignant traditions passed from generation to generation. Marty is a golden girl here, albeit one who quietly chafes against the legacy of her father's accomplishments and the care of her saintly mother - an outsider who became a beloved teacher. Meanwhile, Trent's home-life is in shambles: the only child of a mother forever on the look-out for the boyfriend that can remake their lives, Trent longs for Stonesmere's stability. But he and his mother only pass through. He leaves ostracized and stung, retreating into on-line communities instead. When another young man commits an unthinkable act during Day One, Stonesmere's treasured annual assembly, Trent is transfixed by the news coverage, and by his memories of the town he idolized. As he dives deeper, he falls under the spell of a slick online media personality and the conspiracies he peddles. As Marty fumbles to play the part of the grieving good girl, she becomes the focus of these conspiracies - and Trent's attention. Narrated by a chorus of voices who reveal the secrets and tangled histories of this seemingly simple place, Marty and Trent's fates become intertwined. With Day One, Abigail Dean once again peels back the facade of suburban life to show how repressed trauma, miscommunications, and unrequited feelings trap us - but only if we let them"--
Subjects: Thrillers (Fiction); Novels.; Conspiracy theories; School shootings; Secrecy; Suburban life;

Dominion The Railway and the Rise of Canada [electronic resource] : by Bown, Stephen.aut; Ward, Wayne.nrt; cloudLibrary;
A thrilling new account of the engineering triumph that created a nation In The Company, his bestselling work of revisionist history, Stephen R. Bown told the dramatic, adventurous and bloody tale of Canada's origins in the fur trade. With Dominion he continues the nation's creation story with an equally gripping and eye-opening account of the building of the Canadian Pacific Railway. In the late 19th century, demand for fur was in sharp decline. This could have spelled economic disaster for the venerable Hudson's Bay Company. But an idea emerged in political and business circles in Ottawa and Montreal to connect the disparate British colonies into a single entity that would stretch from the Atlantic to the Pacific. With over 3,000 kilometres of track, much of it driven through wildly inhospitable terrain, the CPR would be the longest railway in the world and the most difficult to build. Its construction was the defining event of its era and a catalyst for powerful global forces. The times were marked by greed, hubris, blatant empire building, oppression, corruption and theft. They were good for some, hard for most, disastrous for others. The CPR enabled a new country, but it came at a terrible price. Stephen R. Bown again widens our view of the past to include the adventures and hardships of explorers and surveyors, the resistance of Indigenous peoples, and the terrific and horrific work of many thousands of labourers. His vivid portrayal of the powerful forces that were moulding the world in the late 19th century provides a revelatory new picture of modern Canada's creation as an independent state.
Subjects: Audiobooks.; Canada; North America; History;
© 2023., Penguin Random House,

Hopscotch / by Gay, Marie-Louise.;
When her family must move once more, Ophelia uses her imagination to make magic out of a scary situation. Giant rabbits with sharp teeth circle the old motel where they are staying. Ophelia can also hear crow-witches cackling from the trees. And when it's time to go to her new school, she encounters an ogre who blocks the road with his giant ogre laughs. But most frightening of all is when Ophelia is left in her new class and realizes that everyone speaks French. Except her. The kids stare, and Ophelia feels like a fish in a fishbowl. But equipped with the magic of a sheet of white paper and a rainbow of pencils, she will find a way to cast her own spells over the class. Inspired by events from her own childhood, beloved children's author-illustrator Marie-Louise Gay weaves a wonderful tale of imagination, creativity and resilience as the keys to children's power in an uncertain world.
Subjects: Picture books.; Moving, Household; Imagination; Magic; Schools;

Earwig and the witch [videorecording] / by Grant, Richard E.,1957-voice actor.; Gunji, Emi,screenwriter.; Hamada, Gaku,1988-voice actor.; Hirasawa, Kokoro,voice actor,on-screen participant.; Miyazaki, Goro,1967-film director.; Musgraves, Kacey,voice actor.; Niwa, Kieko,screenwriter.; Stevens, Dan,1982-voice actor.; Suzuki, Toshio,1948 August 19-film producer.; Terajima, Shinobu,1972-voice actor,on-screen participant.; television adaptation of (work) :Jones, Diana Wynne.Earwig and the witch.; Shout! Factory (Firm),publisher.; Sutajio Jiburi, Kabushiki Kaisha,production company.;
Music, Satoshi Takebe.English voices: Richard E. Grant, Kacey Musgraves, Dan Stevens.Japanese voices: Gaku Hamada, Kokoro Hirasawa, Shinobu Terajima.Growing up in an orphanage in the British countryside, Earwig has no idea that her mother had magical powers. Her life changes dramatically when a strange couple takes her in, and she is forced to live with a selfish witch. As the headstrong young girl sets out to uncover the secrets of her new guardians, she discovers a world of spells and potions, and a mysterious song that may be the key to finding the family she has always wanted.Canadian Home Video Rating: PG.MPAA rating: PG; for some scary images and rude material.Described video for the blind and visually impaired.Subtitled for the deaf and hard-of-hearing (SDH).DVD ; wide screen presentation ; Dolby Digital 5.1.
Subjects: Video recordings for people with visual disabilities.; Video recordings for the hearing impaired.; Children's television programs.; Fantasy television programs.; Animated television programs.; Made-for-TV movies.; Magic; Orphans; Witches;
For private home use only.

Immortals of Aveum [electronic resource]. by Microsoft Corporation.;
Game.Summon your power, stop the Everwar, save the realms. IMMORTALS OF AVEUM is a single player firstperson magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss. Master three forces of magic, unleash spells with deadly skill, and decimate legions of enemies in a game that defies conventions of what we've come to expect from first person shooters. Having grown up powerless and destitute on the streets of Seren, Jak is what's known as an Unforeseen - someone who unexpectedly manifests magical abilities later in life. With his newfound potential, Jak is reluctantly thrust into mankind's endless war for the control of magic. Now, after centuries of stalemate between Aveum's two most powerful kingdoms, Rasharn has pushed Lucium and its allies to the brink. With powerful magic-wielders and legions of soldiers on both sides of the Everwar, Jak and his elite order of Immortals must uncover the mysteries of Aveum's troubled past if there's any hope for saving its future.ESRB Content Rating: M, Mature, 17+ (Blood, violence, strong language).Ultra HD Blu-ray disc compatible with Xbox Series X console ; HDTV 720p/1080i/1080p/4K/8K/HDR 10 video ; Spatial audio, Dolby Atmos in game surround sound ; Optimized for Xbox Series X.
Subjects: Action adventure video games.; First person shooter video games.; Video games.; Adventure video games.; Role playing video games.; Xbox Series X (Video game console); Video games.; Computer games.; Immortals of Aveum (Game); Magic; Combat; Good and evil; Computer adventure games;

Immortals of Aveum [electronic resource]. by Sony Computer Entertainment.;
Game.Summon your power, stop the Everwar, save the realms. IMMORTALS OF AVEUM is a single player firstperson magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss. Master three forces of magic, unleash spells with deadly skill, and decimate legions of enemies in a game that defies conventions of what we've come to expect from first person shooters. Having grown up powerless and destitute on the streets of Seren, Jak is what's known as an Unforeseen - someone who unexpectedly manifests magical abilities later in life. With his newfound potential, Jak is reluctantly thrust into mankind's endless war for the control of magic. Now, after centuries of stalemate between Aveum's two most powerful kingdoms, Rasharn has pushed Lucium and its allies to the brink. With powerful magic-wielders and legions of soldiers on both sides of the Everwar, Jak and his elite order of Immortals must uncover the mysteries of Aveum's troubled past if there's any hope for saving its future.ESRB Content Rating: M, Mature, 17+ (Blood, violence, strong language).Ultra HD Blu-ray disc compatible with Playstation 5 console ; HDTV 720p/1080i/1080p/4K/8K ; in game surround sound ; 70 GB storage required ; Vibration function & trigger effect supported.
Subjects: Action adventure video games.; First person shooter video games.; Video games.; Adventure video games.; Role playing video games.; Playstation 5 (Video game console); Video games.; Computer games.; Immortals of Aveum (Game); Magic; Combat; Good and evil; Computer adventure games;

Avoid the day : a new nonfiction in two movements / by Kirk, Jay,author.;
"Seeking to answer the mystery of a missing manuscript by Béla Bartók, and using the investigation to avoid his father's deathbed, award-winning magazine writer Jay Kirk heads off to Transylvania, going to the same villages where the "Master," like a vampire in search of fresh plasma, had found his new material in the folk music of the peasants. With these stolen songs, Bartók redefined music in the 20th Century. Kirk, who is also seeking to renew his writing, finds inspiration in the composer's unorthodox methods, but begins to lose his tether as he sees himself in Bartók's darkest and most personal work, the Cantata Profana, which revolves around the curse of fathers and sons. After a near-psychotic episode under the spell of Bartók, the author suddenly finds himself on a posh eco-tourist cruise in the Arctic. There, accompanied by an old friend, now a documentary filmmaker, the two decide to scrap the documentary and make a horror flick instead-shot under the noses of the unsuspecting passengers and crew. Playing one of the main characters who finds himself inexplicably trapped on a ship at the literal end of the world, alone, and under the influence of the midnight sun, Kirk gets lost in his own cerebral maze, struggling to answer his most plaguing question: can we find meaning in experience?"--Amazon.com.
Subjects: Autobiographies.; Biographies.; Kirk, Jay;