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Rivers of power : how a natural force raised kingdoms, destroyed civilizations, and shapes our world / by Smith, Laurence C.,author.;
Includes bibliographical references and index.From a renowned geographer and professor of earth, planetary and space sciences, a sweeping natural history of rivers and their complex and ancient relationship with human civilization. Rivers, more than any road, technology, or political leader, have shaped the course of civilization. They have opened frontiers, founded cities, settled borders, and fed billions. They promote life, forge peace, grant power, and capriciously destroy everything in their path. And even as they have become increasingly domesticated, rivers remain a powerful global force, one that is more critical than ever to our future. In Rivers of Power, geographer Laurence Smith takes a deep dive into the timeless and vastly underappreciated relationship between rivers and civilization as we know it. Rivers are of course important to us in all the obvious ways (like water supply, sanitation, transport, etc.). But they also shape us in less obvious ways. Massive amounts of river water support the global food trade; huge volumes are consumed to provide the world's electricity -- not just by hydropower, but by coal, nuclear, and natural gas power plants too; most of our globally important cities are positioned on the banks of rivers or river deltas. The territories of nations, their cultural and economic ties to one another, and the migrations of people trace to rivers and the topographic divides they carve on the world. Beautifully told and expansive in scope, Rivers of Power, reveals how and why rivers have so profoundly shaped civilization, and examines the importance this vast, arterial power holds for our present, past, and future.
Subjects: Rivers.; Rivers; Water and civilization.; Science.;

Waiting for the long night moon : stories / by Peters, Amanda,author.;
"In this intimate collection, Peters melds traditional storytelling with beautiful, spare prose to describe the dignity of the traditional way of life, the humiliations of systemic racism and the resilient power to endure. A young man returns from residential school only to realize he can no longer communicate with his own parents. A young woman finds purpose and healing on the front lines as a water protector. An old man remembers his life as he patiently waits for death. And a young girl nervously dances in her first Mawi'omi. The collection also includes the Indigenous Voices Award-nominated story "(Winter Arrives)." At times sad, sometimes disturbing but always redemptive, the stories in Waiting for the Long Night Moon will remind you that where there is grief there is also joy, where there is trauma there is resilience and, most importantly, there is power."--
Subjects: Short stories.; Indigenous peoples;

Kobo Forma [equipment]. by Please return all components in the container.;
"With a lightweight and ergonomic design, an 8.0" glare-free screen, the option for landscape or portrait mode, and page-turn buttons - this is Kobo’s most comfortable eReader yet, complete with waterproof reliability. Exclusive to Kobo Forma, Dropbox Support allows you to add your own eBooks and documents wirelessly. Kobo Forma is the must-have eReader for booklovers who read for hours on end!"--from Manufacturer.
Subjects: E-readers.; Equipment.; Library of things.; Lendable tech.;
© , Rakuten Kobo Inc.

Graciela in the abyss / by Medina, Meg.; Balbusso, Anna,1967-; Balbusso, Elena,1967-;
"In the deepest recesses of the ocean, Graciela--once an ordinary girl--now makes sea glass and assists her friend, Amina, as she welcomes newly awakened sea ghosts from their death sleep. Though Graciela's spirit is young, she has lived at the bottom of the ocean for more than a hundred years. Meanwhile, in the mortal world on land, twelve-year-old Jorge Leon works in his family's forge. He's heard of the supernatural spirits living beneath the ocean's waves--tales that do nothing to quell his fear of the water. But when Jorge discovers a hand-wrought harpoon with the power to spear a sea ghost, he knows he must destroy it any way he can. When the harpoon is accidentally reunited with its vengeful creator, unlikely allies Graciela and Jorge have no choice but to work together to keep evil spirits from wreaking havoc on both the living and the dead. If only the answer to saving what they care about didn't lie within the depths of the abyss"--Provided by publisher.
Subjects: Fantasy fiction.; Magic; Ghosts; Ocean;

Super Mario 3D all-stars [electronic resource]. by Nintendo of America Inc.;
Game.Discover (or rediscover) three of Mario's most iconic 3D platform adventures, all in one package, available on the Nintendo Switch system. Experience Mario's first foray into 3D platforming in the Super Mario 64 game, originally released in 1996. Wall jump, backflip, and even fly as you explore paintings and collect Power Stars to save Princess Peach! Soak up the sun in the Super Mario Sunshine game, originally released in 2002, and spray the goop away with your water-spouting pal, FLUDD! You'll need to collect Shine Sprites and clear the picturesque Isle Delfino of pollution--just look out for Bowser Jr. Defy gravity as you explore space in the Super Mario Galaxy game, originally released in 2007! Help Rosalina restore her ship by collecting Power Stars and save Princess Peach. Gently shake a Joy-Con controller to activate Mario's Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode*. Even when you aren't playing, you can enjoy the sounds that these worlds (and galaxies!) are so famous for. With three games, modern upgrades, and music-player mode, this collection is filled with fun for both new players and 3D platforming Mario masters.ESRB Content Rating: E, Everyone (Mild cartoon violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
Subjects: Action adventure video games.; Platform video games.; 3D video games.; Video games.; Nintendo video games.; Arcade-style video games.; Mario, Mario (Fictitious character); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Super Mario 3D all-stars (Game); Super Mario 64 (Game); Super Mario sunshine (Game); Super Mario galaxy (Game); Plumbers; Adventure and adventurers;

Walk the vanished earth / by Swan, Erin,1975-author.;
"The year is 1873, and a buffalo hunter named Samson travels the Kansas plains. The year is 1975, and an adolescent girl named Bea walks those very same plains. The year is 2024 and, after a series of devastating storms, an engineer named Paul has left behind his suburban existence to build a floating city above the drowned streets that were once New Orleans. The year is 2073, and Moon has heard only stories of the blue planet-Earth, as they once called it, now succumbed entirely to water. A sweeping family epic, told over seven generations as America changes and so does its dream, Walk the Vanished Earth is a novel that explores ancestry, legacy, motherhood, the trauma we inherit, and the power of connection in the face of our planet's imminent collapse"--
Subjects: Science fiction.; Dystopian fiction.; Novels.; Change; Families; Generations;

Unrest / by Tuinman, Gwen,author.;
"Bytown, 1836: The lawless cesspool that will become the city of Ottawa is beginning to reek of more than just swamp water. Rife with squalor, corruption, and organized crime, class injustice divides the town more starkly than the canal that bisects it, cutting off its Irish poor--who are ready to fight back. On a homestead in the woods near Bytown, a domestic drama is also reaching a fever pitch. Quiet, ungainly Mariah, her face scarred in a dog attack back home in Ireland, has been living on sufferance in her sister Biddy's home since they sailed for a new life. She's treated as the spinster aunt, a farmhand working alongside Biddy's husband, Seamus. But the three of them are keeping a bitter secret: Mariah, in love with Seamus, is the mother of Thomas, the family's oldest child. And she's about to burst under the strain of making herself small. While Mariah plots to claim her rightful place in the world, Thomas keeps secrets of his own. Eager to escape the roiling tensions at home, he's apprenticed himself to a blacksmith in Bytown, but soon falls into trouble too big for him to handle. To save himself, he's made a deal with the one man colder than the devil--Peter Aylen, leader of a powerful Irish rebel gang. As danger mounts, both for Thomas and for the town, there's only one way for Mariah to save her son: by becoming the hero of her own story, facing her deepest fears with a determination she never knew she had."--Provided by publisher.
Subjects: Historical fiction.; Domestic fiction.; Novels.; Family secrets; Gangs; Irish; Mothers and sons; Secrecy; Sisters;

Futurekind : design by and for the people / by Phillips, Robert(Product designer),author.; Béhar, Yves,1967-writer of foreword.;
We have grown accustomed to two beliefs: the first, that only experts can be designers; the second, that our everyday activities are harming the natural world. Yet, with new platforms, digital communication and engaged online communities, the products we can now design - and truly need - can be made by anyone for social and environmental good. Social design can see that primary school children learn to code, and uses local information in off-grid locations to create global change. Open-source design is enabling us to re-make our world right now. Structured into eight areas of application, from healthcare to education, this book showcases over sixty projects - not the kind you see in glossy magazines or online, but the ones that have made a genuine difference to communities and lives around the world. Rather than being client-driven, as commercial design often is, each project here is the result of designers who reach out, communities who get involved and the technologies that helping people to realize ideas together. From a playground-powered water pump in South Africa to a DIY budget cellphone, each of these groundbreaking projects is presented through fascinating and life-affirming stories, diagrams that reveal the mechanisms and motivations behind each design approach, and photography that celebrates the humanity of the endeavour.
Subjects: Community development.; Social entrepreneurship.; Sustainable design.; Technological innovations.; Design;

The confidence men : how two prisoners of war engineered the most remarkable escape in history / by Fox, Margalit,author.;
Includes bibliographical references and index."Imprisoned in a remote Turkish prison camp during World War I, having survived a two-month forced march and a terrifying shootout in the desert, two British officers, Harry Jones and Cedric Hill, join forces to bamboozle their iron-fisted captors. To stave off despair and boredom, Jones takes a handmade Ouija board and fakes elaborate séances for his fellow prisoners. Word gets around camp, and one day, a Turkish officer approaches Jones with a query: Could Jones contact the spirit world to find a vast treasure rumored to be buried nearby? Jones, a trained lawyer, and Hill, a brilliant magician, use the Ouija board--and their keen understanding of the psychology of deception--to build a trap for the Turkish officers that will ultimately lead them to freedom. The Confidence Men is the story of the only known con game played for a good cause--and of a profound but unlikely friendship. Had it not been for "the Great War," Jones, the Oxford-educated son of a British lord, and Hill, a mechanic from an Australian sheep farm, would never have met. But in pain, loneliness, hunger, and isolation, they formed a powerful emotional and intellectual alliance that saved both of their lives. Margalit Fox brings her "nose for interesting facts, the ability to construct a taut narrative arc, and a Dickens-level gift for concisely conveying personality" (Kathryn Schulz, New York) to this gripping tale of psychological strategy that is rife with cunning, danger, and moments of high farce that rival anything in Catch-22"--
Subjects: Biographies.; Hill, C. W. (Cedric Waters), 1891-1975.; Jones, E. H. (Elias Henry), 1883-1942.; Escaped prisoners of war; Escaped prisoners of war; Male friendship.; Prisoner-of-war camps; Prisoner-of-war escapes; Swindlers and swindling.; World War, 1914-1918;

Pinquickle's folly / by Salvatore, R. A.,1959-author.;
"The first adventure in the Buccaneers trilogy begins in the free sea outside of the control of the usurping Xoconai empire, where the dwarven powrie pirates and merchants sail. But the golden-skinned Xoconai have begun to encroach upon these waters behind the rapacious attacks of the frigate Crocodile, helmed by Captain Aketz. But when forced to submit, these sailors choose to live, free to do as they please, without some fool or another pretending to hold power over them."--
Subjects: Fantasy fiction.; Novels.; Demonology; Goblins; Good and evil; Imaginary places; Imaginary wars and battles;