Results 21 to 30 of 35 | « previous | next »
- Baba is you [electronic resource]. by Nintendo of America Inc.;
- Game.Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions! With some simple block-pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal you need to reach to something entirely different.ESRB Content Rating: E, Everyone.Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Puzzle video games.; Arcade-style video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Puzzles; Baba is you (Game);
- Available copies: 0 / Total copies: 1
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- Hades [electronic resource]. by Nintendo of America Inc.;
- Game.As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.ESRB Content Rating: T, Teen (Alcohol reference, blood, mild language, suggestive themes, violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Dungeon crawl video games.; Role playing video games.; Video games.; Action adventure video games.; Roguelike video games.; Hades (Greek deity); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Mythology, Greek; Hades (Game);
- Available copies: 0 / Total copies: 1
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- Mario strikers. [electronic resource]. by Nintendo of America Inc.;
- Game.Tackle, pass, and score in battle soccer with the Mushroom Kingdom gang Introducing Strike, a 5-on-5, soccer-like sport with no rules--do whatever it takes to win! Get gritty and try score the most goals by tackling enemies, using items, and pulling off score-boosting special shots. Super Mario™ series mainstays like Peach, Toad, and Yoshi put their cleats (and stats) to the pitch and will stop at nothing to score. Customize your characters with gear that can augment their stats and appearance. Take the carnage online* or pass the ball to players locally**--just look out for the electric fence. Join an online club to push and shove your way up the ranks Band together with up to 20 strikers online* and compete against other clubs for points. Find the right club for you, team up with friends, and bring your own striker style to the table. Strive to become the world's top club each season! Pummel the pitch with up to 8 players 8 players can go for the goal on one Nintendo Switch system, with local wireless**, or online*. Bring along a secondary striker on the same system in online battles, too. Locally, 4 players on each team can go cleat-to-cleat in individual matches. *Any Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online **Additional games, systems and/or accessories may be required for multiplayer mode. Games, systems and some accessories sold separately.ESRB Content Rating: E10, Everyone, 10+ (Cartoon violence, comic mischief).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Sports video games.; Video games.; Mario, Mario (Fictitious character); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Soccer; Mario strikers Battle league (Game);
- Available copies: 0 / Total copies: 1
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- Cadence of Hyrule. [electronic resource]. by Nintendo of America Inc.;
- Game.Keep the beat as you save the world of the Legend of Zelda series in this rhythm action-adventure game! Explore the randomly generated overworld and dungeons on a quest to save Hyrule. Use a combination of iconic Legend of Zelda series items and spells from the Crypt of the NecroDancer as you learn and react to enemy patterns. Stay one step ahead of each enemy and boss ... or face the music. Coordinate your moves and attacks to foot-tapping, head-bopping Legend of Zelda remixes. Every beat of each remixed The Legend of Zelda tune is a chance to move, attack, defend, and more. There are 25 remixed tracks in the base game, but you can look forward to 39 more songs with the included DLC!ESRB Content Rating: E, Everyone (Mild fantasy violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Adventure video games.; Role playing video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Adventure and adventurers; Cadence of Hyrule Crypt of the necrodancer featuring the legend of Zelda (Game);
- Available copies: 1 / Total copies: 1
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- Knowing what we know : the transmission of knowledge, from ancient wisdom to modern magic / by Winchester, Simon,author.;
- Includes bibliographical references and index."With the advent of the internet, any topic we want to know about is instantly available with the touch of a smartphone button. With so much knowledge at our fingertips, what is there left for our brains to do? At a time when we seem to be stripping all value from the idea of knowing things--no need for math, no need for map-reading, no need for memorization--are we risking our ability to think? As we empty our minds, will we one day be incapable of thoughtfulness? Addressing these questions, Simon Winchester explores how humans have attained, stored, and disseminated knowledge. Examining such disciplines as education, journalism, encyclopedia creation, museum curation, photography, and broadcasting, he looks at a whole range of knowledge diffusion--from the cuneiform writings of Babylon to the machine-made genius of artificial intelligence, by way of Gutenberg, Google, and Wikipedia to the huge Victorian assemblage of the Mundanaeum, the collection of everything ever known, currently stored in a damp basement in northern Belgium. Studded with strange and fascinating details, Knowing What We Know is a deep dive into learning and the human mind. Throughout this fascinating tour, Winchester forces us to ponder what rational humans are becoming. What good is all this knowledge if it leads to lack of thought? What is information without wisdom? Does Rene Descartes's Cogito, ergo sum--'I think therefore I am,' the foundation for human knowledge widely accepted since the Enlightenment--still hold? And what will the world be like if no one in it is wise?"--
- Subjects: Information behavior.; Knowledge, Sociology of.; Thought and thinking.; Information technology; Technology;
- Available copies: 1 / Total copies: 1
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- Knowing what we know [text (large print)] : the transmission of knowledge, from ancient wisdom to modern magic / by Winchester, Simon,author.;
- Includes bibliographical references."With the advent of the internet, any topic we want to know about is instantly available with the touch of a smartphone button. With so much knowledge at our fingertips, what is there left for our brains to do? At a time when we seem to be stripping all value from the idea of knowing things--no need for math, no need for map-reading, no need for memorization--are we risking our ability to think? As we empty our minds, will we one day be incapable of thoughtfulness? Addressing these questions, Simon Winchester explores how humans have attained, stored, and disseminated knowledge. Examining such disciplines as education, journalism, encyclopedia creation, museum curation, photography, and broadcasting, he looks at a whole range of knowledge diffusion--from the cuneiform writings of Babylon to the machine-made genius of artificial intelligence, by way of Gutenberg, Google, and Wikipedia to the huge Victorian assemblage of the Mundanaeum, the collection of everything ever known, currently stored in a damp basement in northern Belgium. Studded with strange and fascinating details, Knowing What We Know is a deep dive into learning and the human mind. Throughout this fascinating tour, Winchester forces us to ponder what rational humans are becoming. What good is all this knowledge if it leads to lack of thought? What is information without wisdom? Does Rene Descartes's Cogito, ergo sum--'I think therefore I am,' the foundation for human knowledge widely accepted since the Enlightenment--still hold? And what will the world be like if no one in it is wise?"--
- Subjects: Large print books.; Information behavior.; Knowledge, Sociology of.; Thought and thinking.; Information technology; Technology;
- Available copies: 1 / Total copies: 1
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- Magic Pill The Extraordinary Benefits and Disturbing Risks of the New Weight-Loss Drugs [electronic resource] : by Hari, Johann.aut; cloudLibrary;
- The bestselling author of Lost Connections and Stolen Focus offers a revelatory look at the new drugs transforming weight loss as we know it—from his personal experience on Ozempic to our ability to heal our society’s dysfunctional relationship with food, weight, and our bodies. In January 2023, Johann Hari started to inject himself once a week with Ozempic, one of the new drugs that produces significant weight loss. He wasn’t alone—some predictions suggest that in a few years, a quarter of the U.S. population will be taking these drugs. While around 80 percent of diets fail, someone taking one of the new drugs will lose up to a quarter of their body weight in six months. To the drugs’ defenders, here is a moment of liberation from a condition that massively increases your chances of diabetes, cancer, and an early death.  Still, Hari was wildly conflicted. Can these drugs really be as good as they sound? Are they a magic solution—or a magic trick? Finding the answer to this high-stakes question led him on a journey from Iceland to Minneapolis to Tokyo, and to interview the leading experts in the world on these questions. He found that along with the drug’s massive benefits come twelve significant potential risks.  He also found that these drugs radically challenge what we think we know about shame, willpower, and healing. What do they reveal about the nature of obesity itself? What psychological issues begin to emerge when our eating patterns are suddenly disrupted? Are the drugs a liberation or a further symptom of our deeply dysfunctional relationship with food?  These drugs are about to change our world, for better and for worse. Everybody needs to understand how they work—scientifically, emotionally, and culturally. Magic Pill is an essential guide to the revolution that has already begun, and which one leading expert argues will be as transformative as the invention of the smartphone.
- Subjects: Electronic books.; Weight Loss; Personal Memoirs; Disease & Health Issues;
- © 2024., Crown,
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- Outrage machine : how tech amplifies discontent, disrupts democracy--and what we can do about it / by Rose-Stockwell, Tobias,author.;
- Includes bibliographical references."Over the last two decades, there has been an inescapable rise of anger and aggression across our planet. Hate speech has become increasingly prevalent online, Western governments are turning towards authoritarianism and populism, and extremist groups are rising across both the left and the right ends of the political spectrum. Every day, it seems, we're hearing more angry voices and fearful opinions, we're seeing more threats and frightening news, and we're reacting faster and less rationally. The cause is hidden in plain sight: for the first time, almost all of the information we consume as a species is being controlled and curated by algorithms designed to capture our emotional attention. This, media researcher and strategic advisor Tobias Rose-Stockwell argues, is the outrage machine. It is the wide-cast net of social media that is propelled by tech, has been exploited by all of us, and which has been allowed to steadily replace our newspapers, emergency communication systems, town halls, churches, and more. In the vein of The Righteous Mind and Factfulness, Outrage Machine is a big-think book that explores the unintended consequences of this alarming shift in today's smartphone era--and shows us how to navigate the world we now live in. First, he explains how and why we've become addicted to not just technology, but outrage itself. Since social media algorithms now favor the most inflammatory content because it gets the highest engagement, the levels of righteousness, certainty, and extreme judgment in our daily interactions have increased as well. Next, he shows us why we're more prone to panic, and how the immediate dispersion of our panic can be more dangerous than the threat itself-and can bypass necessary confirmation of the accuracy and potential harm of this information. Rose-Stockwell also explores how the original intent of many of our social tools has been compromised, from improving click-through rates for charitable causes to catalyzing our current culture of click-baiting and sensationalism on an unparalleled scale. Fortunately, Outrage Machine is not just a warning--it's also a critical guide that clearly explains the underlying machinery that has come to control us, and a compass to help guide people toward reflection rather than reaction. The culmination of 15 years of research and inquiry, this book gives readers a language with which to comprehend what is happening to society, and offers new mental models for how to manage our time, our technology, and our attention. It also offers big-picture recommendations for how to redesign these platforms, as well as methods for fixing this broken system before it "fixes" us"--
- Subjects: Democracy.; Information society.; Social media; Social media.; Hate;
- Available copies: 1 / Total copies: 1
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- Lust for love : rekindling intimacy and passion in your relationship / by Anderson, Pamela,1967-author.; Boteach, Shmuel,author.;
- Includes bibliographical references and index.Sex is dying in America. Inundated with sex and starved for it, obsessed with it yet clueless about it, we are slowly forgetting how to make love. The crisis of modern sexuality is seen in high divorce rates, in the degradation of sexuality through pornography, and tasteless displays of empty, counterfeit erotica. Most of all, it's seen in sexless marriages and platonic relationships where cybersex has become more addictive than the real thing. Sex has become so trivialized, coarsened, and vulgarized that couples no longer feel its pull. The once powerful and irresistible magnetism of sex is being diluted and drained. The authors propose replacing the 1960s' sexual revolution with a new sensual revolution, a rediscovery of intimacy that encourages and ennobles human relationships, elevates healthy lust, and gets us from looking up from the glowing screens of our smartphones to the people around us, most especially the people we love the most.
- Subjects: Lust.; Love.; Man-woman relationships; Sex (Psychology); Sex customs.; Marriage.; Intimacy (Psychology);
- Available copies: 1 / Total copies: 1
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- Beyond Food. by Paredes, Juan,film director.; Reyes, Tomas,film director.; Cash, Alan,actor.; Williams, Bobby,actor.; Olien, Darin,actor.; Asprey, Dave,actor.; Elzinga, Glenn,actor.; Mager, Justin,actor.; Hemingway, Mariel,actor.; Martinez, Mario,actor.; Gebhardt, Michael,actor.; Eyal, Nir,actor.; Roll, Rich,actor.; Fowkes, Stephen,actor.; Gravitas Ventures (Firm),dst; Kanopy (Firm),dst;
- Alan Cash, Bobby Williams, Darin Olien, Dave Asprey, Glenn Elzinga, Justin Mager, Mariel Hemingway, Mario Martinez, Michael Gebhardt, Nir Eyal, Rich Roll, Stephen FowkesOriginally produced by Gravitas Ventures in 2017.A picture of what extraordinary health looks like today and all the possibilities that are available to those who want to experience their fullest, healthiest self. Filmmakers Juan Paredes and Tomas Reyes hack our biology, our food options, the emotions we nurture on a daily basis, the affordable transformative technologies available on our smartphones, and how today's science comes together with ancient methods of managing your nervous system like… breathing. Traveling all over the US on a mission to interview a group of extraordinary people, courageous pioneers challenging mainstream health advice are sat down and questioned in-depth, making for mind-expanding interviews sure to benefit us all. "BEYOND FOOD is not a sermon or a quick fix solution like fad diets. It is a public service, providing people with the skills and knowledge to improve their health and well-being." - Alexandra Hepworth, Film InquiryMode of access: World Wide Web.
- Subjects: Documentary films.; Health.; Documentary films.; Mindfulness (Psychology).; Food industry and trade.; Nutrition.; Food.; Exercise.;
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Results 21 to 30 of 35 | « previous | next »