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Autocracy, Inc. : the dictators who want to run the world / by Applebaum, Anne,1964-author.;
Includes bibliographical references."From the Pulitzer-prize winning, New York Times bestselling author, an alarming account of how autocracies work together to undermine the democratic world, and how we should organize to defeat them. We think we know what an autocratic state looks like: There is an all-powerful leader at the top. He controls the police. The police threaten the people with violence. There are evil collaborators, and maybe some brave dissidents. But in the 21st century, that bears little resemblance to reality. Nowadays, autocracies are underpinned not by one dictator, but by sophisticated networks composed of kleptocratic financial structures, surveillance technologies, and professional propagandists, all of which operate across multiple regimes, from China to Russia to Iran. Corrupt companies in one country do business with corrupt companies in another. The police in one country can arm and train the police in another, and propagandists share resources and themes, pounding home the same messages about the weakness of democracy and the evil of America. International condemnation and economic sanctions cannot move the autocrats. Even popular opposition movements, from Venezuela to Hong Kong to Moscow, don't stand a chance. The members of Autocracy, Inc, aren't linked by a unifying ideology, like communism, but rather a common desire for power, wealth, and impunity. In this urgent treatise, which evokes George Kennan's essay calling for "containment" of the Soviet Union, Anne Applebaum calls for the democracies to fundamentally reorient their policies to fight a new kind of threat"--
Subjects: Democracy.; Dictatorship.; Political corruption.; Power (Social sciences);
Available copies: 1 / Total copies: 1
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Detroit [electronic resource] : become human. by Sony Computer Entertainment.;
Game.Detroit: Become Human is the latest title in development by Quantic Dream and expands on the studio's legacy of gripping narrative driven experiences (Fahrenheit/Heavy Rain/ Beyond: Two Souls). Throughout the game, players will co-write the story through the actions of several protagonists in an ambitiously bending and thrilling narrative. Detroit: Become Human is set in Detroit City during the year 2038 after the city has been revitalized by the invention and introduction of Androids into everyday life. But when Androids start behaving as if they are alive, events begin to spin out of control. As the player, you will embody several characters, amongst which KARA, CONNOR, and MARKUS. As Kara, you will witness your brave new world turn to chaos as you take on the role of a female service android trying to find her own place in a turbulent social landscape. Whilst you shape the branching narrative as Connor, an Android Cop employed by the human police force to seek out deviant Android such as Markus, a leader of the android group seeking freedom for his people, you will be making choices that will not only determine your own fate, but that of the entire city and possibly beyond. Discover what it really means to be human in a powerfully emotional journey made of choice and consequences.ESRB Content Rating: M, Mature, 17+ (Blood, intense violence, partial nudity, sexual themes, strong language, use of drugs).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 44 GB storage required ; PS4 Pro enhanced.
Subjects: Playstation 4 (Video game console); Video games.; Computer games.; Androids; Human-robot interaction; Detroit: become human (Game); Computer adventure games;
Available copies: 1 / Total copies: 1
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Sunbelt blues : the failure of American housing / by Ross, Andrew,1956-author.;
Includes bibliographical references and index."Today, a minimum-wage earner can afford a one-bedroom apartment in only 28 out of 3,140 counties in America. The single worst place in the United States to look for affordable housing is Osceola County, Florida. Once the main approach to Disney World, where vacationers found lodging on their way to the Magic Kingdom, the fifteen-mile Route 192 corridor in Osceola has become a site of shocking contrasts. At one end, absentee investors snatch up foreclosed properties to turn into extravagant vacation homes for affluent visitors, destroying affordable housing in the process. At the other, underpaid theme park workers, displaced families, and disabled and elderly people subsisting on government checks are technically homeless, living crammed into dilapidated, roach-infested motels or even in tent camps in the woods. Through visceral, frontline reporting from the motels and encampments dotting central Florida, renowned sociologist Andrew Ross exposes the overlooked housing crisis sweeping America's suburbs and rural areas, where residents suffer ongoing trauma, poverty, and nihilism. As millions of renters face down evictions and foreclosures in the midst of the COVID-19 recession, Andrew Ross reveals how ineffective government planning, property market speculation, and poverty wages have combined to create this catastrophe. Immersive and compassionate, Sunbelt Blues finds in Osceola County a bellwether for the future of homelessness in America"--
Subjects: Housing policy; Housing; Low-income housing; Real estate investment; Working poor;
Available copies: 1 / Total copies: 1
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Disney High : the untold story of the rise and fall of Disney Channel's tween empire / by Spencer, Ashley(Journalist),author.;
Includes bibliographical references and index."The first unauthorized look at the inner workings - and ultimate breakdown - of the Disney Channel machine. For many kids growing up in the 2000s, there was no cultural touchstone more powerful than Disney Channel, the most-watched cable channel in primetime at its peak. Today, it might best be known for introducing the world to talents like Hilary Duff, Raven-Symoné, Zac Efron, Miley Cyrus, Selena Gomez, the Jonas Brothers, Demi Lovato, and Zendaya. It wasn't always destined for greatness: when The Disney Channel launched in 1983, it was a forgotten stepchild within the Walt Disney Company, forever in the shadow of Disney's more profitable movies and theme parks. But after letting the stars of their Mickey Mouse Club revival - among them Britney Spears, Justin Timberlake, Christina Aguilera, and Ryan Gosling - slip through their fingers, Disney Channel reinvented itself as a powerhouse tween network. In the new millennium, it churned out billions of dollars in original content and triple-threat stars whose careers were almost entirely controlled by the corporation. Suddenly, everyone wanted a piece of the pie - and there were constant clashes between the studio, network, labels, and creatives as Disney Channel became a pressure cooker of perfection for its stars. From private feuds and on-set disasters, to fanfare that swept the nation and the realities of child stardom, culture journalist Ashley Spencer offers the inside story of the heyday of TV's House of Mouse, featuring hundreds of exclusive new interviews with former Disney executives, creatives, and celebrities to explore the highs, lows, and everything in between"--
Subjects: Disney Channel (Firm); Mass media and teenagers; Teenage actors; Youth on television.; Teen television programs;
Available copies: 1 / Total copies: 1
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