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The never game / by Deaver, Jeffery,author.;
"From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast."--
Subjects: Thrillers (Fiction); Kidnapping; Video games industry; Dark Web;
Available copies: 2 / Total copies: 3
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The never game [sound recording] / by Deaver, Jeffery,author.; Griffith, Kaleo,narrator.; Penguin Audio (Firm),publisher.; Books on Tape, Inc.,publisher.;
Read by Kaleo Griffith."From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast."--
Subjects: Thrillers (Fiction); Audiobooks.; Kidnapping; Video games industry; Dark Web;
Available copies: 1 / Total copies: 1
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Red Dead's History A Video Game, an Obsession, and America's Violent Past [electronic resource] : by Olsson, Tore C..aut; Clark, Roger.nrt; cloudLibrary;
"A must-listen for fans of the beloved game."—Den of Geek This program is read by Roger Clark, the iconic and award-winning full performance-capture actor of Red Dead Redemption 2's Arthur Morgan, who returns to the wildly dramatic and gritty world of the American frontier in this audiobook edition of Red Dead's History. It also features a prologue and epilogue read by the author. A pathbreaking new way to examine US history, through the lens of a bestselling video game Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they’ve been widely acclaimed for their realism and attention to detail. But how do they fare as re-creations of history? In this engaging audiobook, award-winning American history professor Tore Olsson takes up that question and more. Weaving the games’ plots and characters into an exploration of American violence between 1870 and 1920, Olsson shows that it was more often disputes over capitalism and race, not just poker games and bank robberies, that fueled the bloodshed of these turbulent years. As such, this era has much to teach us today. From the West to the Deep South to Appalachia, Olsson reveals the gritty and brutal world that inspired the games, but sometimes lacks context and complexity on the digital screen. Colorful, fast-paced, and dramatic, Red Dead’s History sheds light on dark corners of the American past for gamers and history buffs alike. A Macmillan Audio production from St. Martin’s Press.
Subjects: Audiobooks.; 19th Century; Civil War Period (1850-1877); West (AK, CA, CO, HI, ID, MT, NV, UT, WY);
© 2024., Macmillan Audio,
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Walking in two worlds / by Kinew, Wab,1981-;
Includes Internet addresses.In the real world, Bugz is a shy and self-conscious Indigenous teen who deals with the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but powerful in a large multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt on the reserve. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as devoted gamers. And as their bond is strengthened through their virtual adventures, they find that they have much in common in the real world, too. But betrayal threatens everything Bugz has developed in the virtual world and outside of it. It will take all her newfound strength to reunite the parallel aspects of her life: the traditional and the mainstream, the East and the West, the real and the virtual.LSC
Subjects: Fantasy fiction.; Teenagers; Ojibwa Indians; Chinese; Virtual reality; Video games; Friendship; Betrayal; Ojibwe;
Available copies: 1 / Total copies: 1
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Tueur de fantômes / by Sutherland, Joel A.,1980-; Lanting, Norm.; Rioux, Hélène,1949-;
LSC
Subjects: Récits d'horreur.; Horror fiction.; Joueurs de jeux vidéo; Jeux vidéo; Goules; Video gamers; Video games; Ghouls and ogres;
Available copies: 0 / Total copies: 1
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Histoires en blocs / by Larson, Hope.; Davier, Thomas.; BIT.; Panetta, Kevin.; North, Ryan,1980-; Roberts, Rafer,1976-; McCranie, Stephen,1987-; Flynn, Ian,1982-; Cyarin.;
LSC
Subjects: Bandes dessinées fantastiques.; Bandes dessinées de science-fiction.; Graphic novels.; Fantasy comic books, strips, etc.; Science fiction comic books, strips, etc.; Minecraft (Jeu); Joueurs de jeux vidéo; Minecraft (Game); Video gamers; Romans graphiques.;
Available copies: 0 / Total copies: 1
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Le dernier maître Pokémon / by Christo, Carol.; Degottex, Cédric.;
LSC
Subjects: Roman fantastique.; Roman d'aventures.; Fantasy fiction.; Adventure fiction.; Pokémon Go (Jeu); Pokémon (Personnages fictifs); Joueurs de jeux vidéo; Amitié; Pokémon Go (Game); Pokémon (Fictitious characters); Video gamers; Friendship;
Available copies: 0 / Total copies: 1
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