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Metaverse for dummies / by Khan, Ian,author.;
"Your first step to understanding what the metaverse is all about ... You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere--is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms. Explore the metaverse and the major players. Get a look at how the metaverse will disrupt industries from gaming to online commerce. Discover business opportunities on the metaverse. Dive into metaverse gaming and virtual events--safely. This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it."--
Subjects: Metaverse.;
Available copies: 1 / Total copies: 1
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The metaverse : and how it will revolutionize everything / by Ball, Matthew,author.;
The term "Metaverse" is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the "next internet," Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse's almost unlimited applications. The internet will no longer be at arm's length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value and the radical reshaping of society.
Subjects: Computers and civilization.; Human-computer interaction.; Mixed reality.; Science; Shared virtual environments.; Virtual reality.; Internet;
Available copies: 1 / Total copies: 1
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Meganets : how digital forces beyond our control are commandeering our daily lives and inner realities / by Auerbach, David(David B.),author.;
Includes bibliographical references and index."David Auerbach's exploration of the phenomenon he has identified as the meganet begins with a simple, startling revelation: There is no hand on the tiller of some of the largest global digital forces that influence our daily lives. From corporate sites such as Facebook, Amazon, Google, YouTube, Instagram, and Reddit--to the burgeoning metaverse encompassing cryptocurrencies and online gaming--to government systems such as China's Social Credit System and India's Aadhaar. As we increasingly integrate our society, culture and politics within a hyper-networked fabric, Auerbach explains how the interactions of billions of people with unfathomably large online networks have produced a new sort of beast: ever-changing systems that operate beyond the control of the individuals, companies, and governments that created them. Meganets, Auerbach explains, have a life of their own, actively resisting attempts to control them as they accumulate data and produce spontaneous, unexpected social groups and uprisings that could not have even existed twenty years ago. They constantly modify themselves in response to user behavior, resulting in collectively authored algorithms none of us intend or control. These enormous invisible organisms exerting great force on our lives are the new minds of the world, increasingly commandeering our daily lives and inner realities"--
Subjects: Internet governance.; Metaverse.; Internet;
Available copies: 1 / Total copies: 1
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The end of reality : how four billionaires are selling a fantasy future of the metaverse, mars, and crypto / by Taplin, Jonathan T.,author.;
Includes bibliographical references and index."At a time when the crises of income inequality, climate, and democracy, are compounding to create epic wealth disparity and the prospect of a second American civil war, four billionaires are hyping schemes that are designed to divert our attention away from issues that really matter. Each scheme -- the metaverse, cryptocurrency, space travel, and transhumanism -- is an existential threat in moral, political, and economic terms. In The End of Reality, Jonathan Taplin provides perceptive insight into the personal backgrounds and cultural power of these billionaires -- Peter Thiel, Elon Musk, Mark Zuckerberg, and Marc Andreesen ("The Four") -- and shows how their tech monopolies have brought middle-class wage stagnation, the hollowing out of many American towns, a radical increase in income inequality, and unbounded public acrimony. Meanwhile, the enormous amount of taxpayer money to be funneled into the dystopian ventures of "The Four", the benefits of which will accrue to billionaires, exacerbate these disturbing trends. The End of Reality is both scathing critique and reform agenda that replaces the warped worldview of The Four with a vision of regenerative economics that seeks to build a sustainable society with healthy growth and full employment"--
Subjects: Economics; Equality; Metaverse;
Available copies: 1 / Total copies: 1
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NFTs are a scam, NFTs are the future : the early years, 2020-2023 / by Hundreds, Bobby,1980-author.;
"Bobby Hundreds's manifesto about NFTs, the future of creativity, and bringing his brand and community into the modern digital space"--
Subjects: Arts; Cryptocurrencies.; Electronic commerce.; Metaverse; NFTs (Tokens);
Available copies: 1 / Total copies: 1
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Let them eat crypto : the blockchain scam that's ruining the world / by Howson, Peter,author.;
Includes bibliographical references and index.The subject of immense hope, hype, and confusion, crypto has amassed countless headlines in recent years. With cryptocurrencies, NFTs and metaverse markets crashing, the underlying blockchain technology is still promised to solve global development challenges, whilst revolutionising every industry. But is the technology really a silver bullet? 'Let Them Eat Crypto' puts blockchain, cryptocurrency and 'Web3' under the microscope like never before. Peter Howson cuts through the jargon and bluster to tell an alarming story of how right-wing libertarian crypto entrepreneurs-often aided by charities, politicians, and philanthropists-seek out and exploit conditions of poverty, oppression, corruption, and conflict. Their goal? A new front of 'crypto-colonial' extractivism. 'Let Them Eat Crypto' reveals the alarming truth: far from 'banking the unbanked', saving the gorillas, or freeing people from oppressive governments, blockchain offers only false solutions, surveillance, and hi-tech snake oil.
Subjects: Blockchains (Databases); Cryptocurrencies.; Digital currency.; Financial services industry.; Fraud.; Investments.; World Wide Web;
Available copies: 1 / Total copies: 1
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Persona. [electronic resource]. by Sony Computer Entertainment.;
Game.Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways! Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas. With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life. Persona 5 Royal presents a unique visual style and award nominated composer Shoji Meguro returns with an all-new soundtrack. Explore Tokyo, unlock new Personas, customize your own personal Thieves Den, discover a never-before-seen story arc, cutscenes, alternate endings, and more!ESRB Content Rating: M, Mature, 17+ (Blood, drug reference, partial nudity, sexual themes, strong language, violence).Blu-ray disc compatible with Playstation 4 console ; HDTV 720p/1080i/1080p ; in game surround sound ; 1 player online play (paid subscription and broadband internet connection required) ; 35.5 GB storage required ; online play optional ; PS4 Pro enhanced ; PlayStation VR and PlayStation camera compatible.
Subjects: Video games.; Sony video games.; Adventure video games.; Role playing video games.; Playstation 4 (Video game console); Video games.; Computer games.; Teenagers; Persona 5 Royal (Game);
Available copies: 0 / Total copies: 1
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Persona 5 royal [electronic resource]. by Nintendo of America Inc.;
Game.Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways! Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas. With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life. Persona 5 Royal presents a unique visual style and award nominated composer Shoji Meguro returns with an all-new soundtrack. Explore Tokyo, unlock new Personas, customize your own personal Thieves Den, discover a never-before-seen story arc, cutscenes, alternate endings, and more.ESRB Content Rating: M, Mature, 17+ (Blood, drug reference, partial nudity, sexual themes, strong language, violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
Subjects: Video games.; Nintendo video games.; Adventure video games.; Role playing video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Thieves; Persona 5 royal (Game);
Available copies: 0 / Total copies: 1
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Eris [electronic resource] : by Gaudet, Larry.aut; cloudLibrary;
An anarchist online group sets out to assassinate the corporate elites they believe have turned culture into a digital nightmare. “A blistering look at what our online and offline lives have devolved into at the hands of our corporate tech overlords and their lackeys in government.” — ROBERT J. SAWYER, Hugo Award–winning author Don Barton is the visionary creator of Greenhouse, a popular immersive game where millions play at “saving the environment” in the surreal digital landscapes of the metaverse. Now retired to his plutocratic wealth, he learns his teen son, a gifted gamer, has suddenly gone missing, having joined a terrorist group led by a mysterious young woman, Eris, a former cryptocurrency trader. She’s on a mission to destroy the world’s entertainment and social media platforms and assassinate the corporate elites who run them. In desperation, Barton roams Greenhouse, the only place his radicalized son will talk to him, learning that the game — his life’s work — is on the terrorist hit list. And both his life and his son’s are in danger. A RARE MACHINES BOOKGeneral adult.
Subjects: Electronic books.; Noir; Cyberpunk; Dystopian; Technological;
© 2024., Dundurn Press,
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The Family Experiment [electronic resource] : by Marrs, John.aut; Corbett, Clare.nrt; Samuel, Clifford.nrt; Beaton, Eilidh.nrt; Riley, Joshua.nrt; Avoth, Justin.nrt; Judd, Thomas.nrt; Okoye, Nneka.nrt; cloudLibrary;
From the acclaimed author of The One and The Marriage Act, The Family Experiment is a dark and brilliant speculative thriller about families: real and virtual. Some families are virtually perfect… The world's population is soaring, creating overcrowded cities and an economic crisis. And in the UK, the breaking point has arrived. A growing number of people can no longer afford to start families, let alone raise them. But for those desperate to experience parenthood, there is an alternative. For a monthly subscription fee, clients can create a virtual child from scratch who they can access via the metaverse and a VR headset. To launch this new initiative, the company behind Virtual Children has created a reality TV show called The Substitute. It will follow ten couples as they raise a Virtual Child from birth to the age of eighteen but in a condensed nine-month time period. The prize: the right to keep their virtual child, or risk it all for the chance of a real baby… Set in the same universe as John Marrs's bestselling novel The One and The Marriage Act, The Family Experiment is a dark and twisted thriller about the ultimate Tamagotchi—a virtual baby.
Subjects: Audiobooks.; Literary; Dystopian; Technological;
© 2024., HarperCollins,
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