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1982 [videorecording] : greatest geek year ever! / by Altman, Mark A.,film producer,screenwriter.; Howard, Ron,1954-on-screen participant.; Lay, Roger,film director,film producer.; Shatner, William,on-screen participant.; Winkler, Henry,1945-on-screen participant.; MVD Visual (Firm),publisher.;
Henry Winkler, Ron Howard, William Shatner, Bruce Campbell, Sean Young.An epic documentary spotlighting the pop culture milestones of 1982 including notable motion pictures, TV, music and video games of that seminal year.E.DVD ; wide screen presentation ; Dolby Digital 5.1.
Subjects: Video recordings for the hearing impaired.; Documentary films.; Historical films.; Nonfiction films.; Nineteen eighties.; Geeks (Computer enthusiasts); Science fiction fans.; Mass media; Popular culture;
For private home use only.

The metaverse : and how it will revolutionize everything / by Ball, Matthew,author.;
The term "Metaverse" is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the "next internet," Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse's almost unlimited applications. The internet will no longer be at arm's length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value and the radical reshaping of society.
Subjects: Computers and civilization.; Human-computer interaction.; Mixed reality.; Science; Shared virtual environments.; Virtual reality.; Internet;

The Social Trap. by Jadot, Elisa,film director.; Java Films (Firm),dst; Kanopy (Firm),dst;
Originally produced by Java Films in 2024.Adolescents who are connected to their smartphone for more than five hours a day are 66% more likely to suffer suicidal symptoms than those who use it for one hour a day. 44 US states are currently suing Meta, blaming it for the malaise of an entire generation. Faced with powerful tech giants like Meta, Tiktok, Snapchat, X and Discord, how can we protect children and their childhood?For the first time in history, state legislators and parents in the US and Europe are joining forces to fight these digital giants. Among them are five women who have chosen to turn their daily lives upside down to fight back against the Big 5: Alexis, Elisabet, Sofia, Laure and Socheata.They are victims, mothers, doctors and lawyers. They’re all behind a movement to change the destiny of future generations. Alexis, a victim of screen addiction, was among the first to take Meta to court, accusing it of “inciting suicide.” Elisabet is a mother of three. In just a few days, over 10,000 parents joined her WhatsApp group to fight for a "phone-free youth." As a result, the state has banned smartphones in schools. Sofia is a psychiatrist and pioneer in the treatment of screen addiction in children, some as young as seven. Socheata has been involved in the fight ever since her son was manipulated by an internet predator. She has joined an organisation that works alongside cybercrime police officers to track down paedophiles. Laure is a lawyer determined to change the laws that protect the Big 5.Through the struggles of these women, we will discover that digital control is a major public health and safety issue that goes well beyond what we imagine.Mode of access: World Wide Web.
Subjects: Documentary films.; Mass media.; Digital communications.; Health.; Criminal law.; Social sciences.; Science.; Child welfare.; Computer science.; Documentary films.; Mass media and culture.; Women's studies.; Current affairs.; Substance abuse.; Motion pictures--France.; Social media.; Youth.; Women social reformers.; Child psychology.; Self-esteem.; Motion pictures--Europe.;

The wires of war : technology and the global struggle for power / by Helberg, Jacob,author.;
Includes bibliographical references and index.From Jacob Helberg, the former News Policy lead at Google, comes an urgent and groundbreaking account of the high-stakes global cyberwar brewing between Western democracies and the autocracies of China and Russia that could potentially crush democracy.
Subjects: Computer networks; Computer security.; Cyber intelligence (Computer security); Cyberspace operations (Military science); Cyberspace; Internet and international relations.; Technological innovations.; Technology and international relations.; Technology;

Power on! [graphic novel] / by Ryoo, Jean J.,author.; Jackson Barrios, Charis,illustrator.; Margolis, Jane,author.;
Includes bibliographical references.012-018.Grades 10-12.
Subjects: Graphic novels.; Communication; Computer science; Computer scientists; Friendship; High schools; Racism; Schools; Technology;

Crossing the Chasm. by LIT Videobooks (Firm),dst; Kanopy (Firm),dst;
Originally produced by LIT Videobooks in 2022.The universal guide that teaches how to bring cutting-edge products to larger markets, packed with examples of successes and failures.Mode of access: World Wide Web.
Subjects: Documentary films.; Literature.; Arts.; Business.; Digital communications.; Science.; Economic development.; Marketing.; Career Development.; Leadership.; Computer science.; Instructional films.; Documentary films.; Mass media and culture.; Artists.; Current affairs.; American authors.; Technological innovations.; Internet.; Business education.; Self-help techniques.; Art and architecture.; Vocational guidance.;

The Philosopher in the Valley : Alex Karp, Palantir, and the Rise of the Surveillance State. by Steinberger, Michael.;
In 'The Philosopher in the Valley', acclaimed NYT Magazine writer Michael Steinberger brings us into the world of the controversial technology firm Palantir and its very colourful and outspoken CEO, Alex Karp, tracing the ascent of Big Data, the rise of surveillance technology, and the shifting global balance of power in the 21st century.Library Bound Incorporated
Subjects: BIOGRAPHY & AUTOBIOGRAPHY / Business; BIOGRAPHY & AUTOBIOGRAPHY / Science & Technology; BUSINESS & ECONOMICS / Industries / Computers & Information Technology;

Car science / by Hammond, Richard,1969-;
Diagrams, cutaways, computer graphics, and text offer an illustrated examination of how cars work.
Subjects: Automobile mechanics; Automobiles;
© 2008., DK Pub.,

Coding with Minecraft : build taller, farm faster, mine deeper, and automate the boring stuff / by Sweigart, Al.;
Includes Internet addresses and index.Installing Minecraft and Computercraft -- Lua programming basics -- Talking to your turtle -- Programming turtles to dance -- Making a better dancer -- Programming a robolumberjack -- Creating modules to reuse your code -- Running an automated tree farm -- Building a cobblestone generator -- Making a stone brick factory -- Constructing walls -- Room-constructing robots -- Floor-constructing robots -- Programming farm bots -- Programming a staircase miner."A guide to using ComputerCraft and the Lua programming language to automate bots in Minecraft. This book teaches computer science and programming basics and transforms Minecraft from just a video game into an educational tool"--Provided by publisher.LSC
Subjects: Minecraft (Game); Lua (Computer program language); Computer programming.;

Science Illustrated
Mode of access: Internet.
Subjects: Computers & Technology;
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