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- Grand mountain adventure. [electronic resource]. by Nintendo of America Inc.;
- Game.An open-world skiing and snowboarding adventure for Nintendo Switch™! Grand Mountain Adventure: Wonderlands lets you explore freely at your own pace entire ski resorts and surrounding mountains. Unlock ski lifts and reach new areas by competing in challenges, or enjoy the scenery while you find your own path down the mountains. Fancy having fun with your friends? Go on and play in local multiplayer up to 4 players. The choice is yours! There are 12 complete open-world mountains to explore. Each from a different place in the world and each with its own unique architecture, environment and feeling.ESRB Content Rating: E, Everyone (Mild violence, mild language).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Sports video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Snowboarding; Skiing; Winter sports; Grand mountain adventure Wonderlands (Game);
- My friend Peppa Pig [electronic resource]. by Nintendo of America Inc.;
- Game.Have a fun-filled adventure by becoming Peppa Pig's new friend. Create and dress your character, ring Peppa's doorbell, and begin a story that's all up to you. Peppa suggests activities everywhere you go help Daddy Pig find his glasses, follow the animal tracks in the Forest, splash in muddy puddles, and much more. It's just like being in an episode of the TV show, where all your favourite characters are excited to meet you. From the Beach to the Museum and even Potato City, every playtime is a new experience with your friend Peppa Pig.ESRB Content Rating: E, Everyone.Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Arcade-style video games.; Video games.; Peppa Pig (Fictitious character); Peppa Pig (Television program); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Friendship; Swine; Families; My friend Peppa Pig (Game);
- Baba is you [electronic resource]. by Nintendo of America Inc.;
- Game.Baba Is You is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions! With some simple block-pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal you need to reach to something entirely different.ESRB Content Rating: E, Everyone.Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Online membership, Nintendo account and internet connection required for online play/features ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Puzzle video games.; Arcade-style video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Puzzles; Baba is you (Game);
- Hades [electronic resource]. by Nintendo of America Inc.;
- Game.As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.ESRB Content Rating: T, Teen (Alcohol reference, blood, mild language, suggestive themes, violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Dungeon crawl video games.; Role playing video games.; Video games.; Action adventure video games.; Roguelike video games.; Hades (Greek deity); Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Mythology, Greek; Hades (Game);
- Cadence of Hyrule. [electronic resource]. by Nintendo of America Inc.;
- Game.Keep the beat as you save the world of the Legend of Zelda series in this rhythm action-adventure game! Explore the randomly generated overworld and dungeons on a quest to save Hyrule. Use a combination of iconic Legend of Zelda series items and spells from the Crypt of the NecroDancer as you learn and react to enemy patterns. Stay one step ahead of each enemy and boss ... or face the music. Coordinate your moves and attacks to foot-tapping, head-bopping Legend of Zelda remixes. Every beat of each remixed The Legend of Zelda tune is a chance to move, attack, defend, and more. There are 25 remixed tracks in the base game, but you can look forward to 39 more songs with the included DLC!ESRB Content Rating: E, Everyone (Mild fantasy violence).Cartridge compatible with Nintendo Switch video game system ; HDTV 720p/1080i/1080p ; in game surround sound ; Nintendo Switch Pro controller compatible.
- Subjects: Nintendo video games.; Adventure video games.; Role playing video games.; Video games.; Nintendo Switch (Video game console); Nintendo Switch video games.; Video games.; Computer games.; Adventure and adventurers; Cadence of Hyrule Crypt of the necrodancer featuring the legend of Zelda (Game);
- Panorama: Can We Live Without Our Phones?. by McAuley, Joseph,film director.; BBC Studios (Firm),dst; Kanopy (Firm),dst;
- Originally produced by BBC Studios in 2024.What happens when smartphones are taken away from kids for a week? With the help of two families and lots of remote cameras, Panorama finds out. Do they talk to their parents more, sleep better, or miss out on vital conversations with friends and the chance to discover something new? With calls for smartphones to be banned for children, Marianna Spring speaks to parents, teenagers and social media company insiders to investigate whether the content pushed to their feeds is harming them.Mode of access: World Wide Web.
- Subjects: Documentary films.; Health.; Science.; Social sciences.; Psychology.; Child welfare.; Computer science.; Mental health.; Documentary films.; Substance abuse.; Children.; Cell phones.; Social media.; Youth.; Child development.; Child psychology.; Internet.; Parents.;
- So Far Gone A Novel [electronic resource] : by Walter, Jess.aut; CloudLibrary;
- "A warm, funny, loving novel. . . . It's an American original."—Ann Patchett, New York Times bestselling author of Tom Lake "So Far Gone is a marvel.”—Tom Perrotta, New York Times bestselling author of The Leftovers From the #1 New York Times bestselling author of Beautiful Ruins—and in the propulsive spirit of Charles Portis’ True Grit—comes a hilarious, empathetic, and brilliantly provocative adventure through life in modern America, about a reclusive journalist forced back into the world to rescue his kidnapped grandchildren. Rhys Kinnick has gone off the grid. At Thanksgiving a few years back, a fed-up Rhys punched his conspiracy-theorist son-in-law in the mouth, chucked his smartphone out a car window and fled for a cabin in the woods, with no one around except a pack of hungry raccoons. Now Kinnick’s old life is about to land right back on his crumbling doorstep. Can this failed husband and father, a man with no internet and a car that barely runs, reemerge into a broken world to track down his missing daughter and save his sweet, precocious grandchildren from the members of a dangerous militia? With the help of his caustic ex-girlfriend, a bipolar retired detective, and his only friend (who happens to be furious with him), Kinnick heads off on a wild journey through cultural lunacy and the rubble of a life he thought he’d left behind. So Far Gone is a rollicking, razor-sharp, and moving road trip through a fractured nation, from a writer who has been called “a genius of the modern American moment” (Philadelphia Inquirer).
- Subjects: Electronic books.; Cultural Heritage; Literary; Action & Adventure;
- © 2025., HarperCollins,
- Knowing what we know : the transmission of knowledge, from ancient wisdom to modern magic / by Winchester, Simon,author.;
- Includes bibliographical references and index."With the advent of the internet, any topic we want to know about is instantly available with the touch of a smartphone button. With so much knowledge at our fingertips, what is there left for our brains to do? At a time when we seem to be stripping all value from the idea of knowing things--no need for math, no need for map-reading, no need for memorization--are we risking our ability to think? As we empty our minds, will we one day be incapable of thoughtfulness? Addressing these questions, Simon Winchester explores how humans have attained, stored, and disseminated knowledge. Examining such disciplines as education, journalism, encyclopedia creation, museum curation, photography, and broadcasting, he looks at a whole range of knowledge diffusion--from the cuneiform writings of Babylon to the machine-made genius of artificial intelligence, by way of Gutenberg, Google, and Wikipedia to the huge Victorian assemblage of the Mundanaeum, the collection of everything ever known, currently stored in a damp basement in northern Belgium. Studded with strange and fascinating details, Knowing What We Know is a deep dive into learning and the human mind. Throughout this fascinating tour, Winchester forces us to ponder what rational humans are becoming. What good is all this knowledge if it leads to lack of thought? What is information without wisdom? Does Rene Descartes's Cogito, ergo sum--'I think therefore I am,' the foundation for human knowledge widely accepted since the Enlightenment--still hold? And what will the world be like if no one in it is wise?"--
- Subjects: Information behavior.; Knowledge, Sociology of.; Thought and thinking.; Information technology; Technology;
- Knowing what we know [text (large print)] : the transmission of knowledge, from ancient wisdom to modern magic / by Winchester, Simon,author.;
- Includes bibliographical references."With the advent of the internet, any topic we want to know about is instantly available with the touch of a smartphone button. With so much knowledge at our fingertips, what is there left for our brains to do? At a time when we seem to be stripping all value from the idea of knowing things--no need for math, no need for map-reading, no need for memorization--are we risking our ability to think? As we empty our minds, will we one day be incapable of thoughtfulness? Addressing these questions, Simon Winchester explores how humans have attained, stored, and disseminated knowledge. Examining such disciplines as education, journalism, encyclopedia creation, museum curation, photography, and broadcasting, he looks at a whole range of knowledge diffusion--from the cuneiform writings of Babylon to the machine-made genius of artificial intelligence, by way of Gutenberg, Google, and Wikipedia to the huge Victorian assemblage of the Mundanaeum, the collection of everything ever known, currently stored in a damp basement in northern Belgium. Studded with strange and fascinating details, Knowing What We Know is a deep dive into learning and the human mind. Throughout this fascinating tour, Winchester forces us to ponder what rational humans are becoming. What good is all this knowledge if it leads to lack of thought? What is information without wisdom? Does Rene Descartes's Cogito, ergo sum--'I think therefore I am,' the foundation for human knowledge widely accepted since the Enlightenment--still hold? And what will the world be like if no one in it is wise?"--
- Subjects: Large print books.; Information behavior.; Knowledge, Sociology of.; Thought and thinking.; Information technology; Technology;
- Chasing shadows : cyber espionage, subversion, and the global fight for democracy / by Deibert, Ronald,author.;
- Includes bibliographical references and index."In this real-life espionage thriller, cyber security expert Ronald Deibert uncovers the unseemly marketplace for high-tech surveillance, professional disinformation, and computerized malfeasance and reveals how his team of digital sleuths at the Citizen Lab have lifted the lid on dozens of spy cases targeting innocent citizens around the world. He recounts how the Lab exposed the world's pre-eminent cyber-mercenary firm, Israel-based NSO Group -- the creators of the phone-hacking marvel Pegasus -- in a series of human rights abuses, from domestic spying scandals in Spain, Poland, Hungary, and Greece to its implication in the murder of Washington Post journalist Jamal Khashoggi in 2018. Today, NSO Group, once valued at over a billion dollars, faces plummeting worth and an irretrievably tarnished reputation. Chasing Shadows provides a front-row seat to a dark underworld of digital espionage, sabotage, and subversion where autocrats and dictators peer into their targets' lives with the mere press of a button, spreading their tentacles of authoritarianism through a digital ecosystem that is insecure, invasive by design, poorly regulated, and prone to abuse. The brave activists, opposition figures, and journalists who dare to advocate for basic political rights and freedoms are hounded, arrested, tortured, and sometimes murdered. From the gritty streets of Guatemala City to the corridors of power in the White House, this compelling narrative traces the journey of the Citizen Lab, a pioneering digital watchdog, as it evolved into a globally renowned source of counter-intelligence for civil society and whose exploits are routinely covered in the world's media. But as this small team of sleuths disarmed cyber mercenaries and helped to improve the digital security of billions of people worldwide, their success came with a price. The Citizen Lab's dogged investigations ultimately brought them, too, into the same sinister crosshairs that plagued the victims they worked to protect. Like a John Le Carré novel brought to life and updated for the digital age, this book is a powerful tale of high-stakes espionage, transnational intrigue, and the inevitable toll exacted when one dares to defy oligarchs and dictators. You'll never look at your smartphone the same way again"--
- Subjects: Munk Centre for International Studies. Citizen Lab.; Computer crimes.; Computer security.; Disinformation.; Electronic surveillance.; Espionage.; Intelligence service.;
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