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Walking in two worlds / by Kinew, Wab,1981-;
Includes Internet addresses.In the real world, Bugz is a shy and self-conscious Indigenous teen who deals with the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but powerful in a large multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt on the reserve. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as devoted gamers. And as their bond is strengthened through their virtual adventures, they find that they have much in common in the real world, too. But betrayal threatens everything Bugz has developed in the virtual world and outside of it. It will take all her newfound strength to reunite the parallel aspects of her life: the traditional and the mainstream, the East and the West, the real and the virtual.LSC
Subjects: Fantasy fiction.; Teenagers; Ojibwa Indians; Chinese; Virtual reality; Video games; Friendship; Betrayal; Ojibwe;

Team Chu and the battle of Blackwood arena / by Dao, Julie C.;
"Competitive siblings Sadie and Clip Chu must set aside their differences and work together when they get stuck in a virtual reality laser tag game"-- Provided by publisher.LSC
Subjects: Fantasy fiction.; Siblings; Competition (Psychology); Cooperativeness; Virtual reality;

Fantasy in death / by Robb, J. D.,1950-;
Subjects: Detective and mystery stories.; Mystery fiction.; Dallas, Eve (Fictitious character); Electronic games industry; Policewomen; Virtual reality; Women detectives;
© c2010., G.P. Putnam's Sons,

Ready player one [videorecording] / by Spielberg, Steven,1946-film director,film producer.; De Line, Donald,film producer.; Krieger, Kristie Macosko,film producer.; Farah, Dan,1979-film producer.; Penn, Zak,1968-screenwriter.; Cline, Ernest,screenwriter.; Sheridan, Tye,1996-actor.; Cooke, Olivia,1993-actor.; Mendelsohn, Ben,actor.; Waithe, Lena,1984-actor.; Miller, T. J.,1981-actor.; Pegg, Simon,1970-actor.; Rylance, Mark,actor.; Kamiński, Janusz,director of photography.; Kahn, Michael,1935-editor of moving image work.; Broshar, Sarah,1980-editor of moving image work.; Silvestri, Alan,composer (expression); motion picture adaptation of (work):Cline, Ernest.Ready player one.; Warner Bros. Pictures (1969- ),presenter.; Amblin Entertainment (Firm),presenter,production company.; Village Roadshow Pictures,presenter.; De Line Pictures (Firm),production company.; Warner Bros. Home Entertainment (Firm),publisher,film distributor.;
Director of photography, Janusz Kaminski ; edited by Michael Kahn, Sarah Broshar ; music by Alan Silvestri.Tye Sheridan, Olivia Cooke, Ben Mendelsohn, Lena Waithe, T.J. Miller, Simon Pegg, Mark Rylance.When the creator of a virtual reality world called the OASIS dies, he releases a video in which he challenges all OASIS users to find his Easter Egg, which will give the finder his fortune.Canadian Home Video Rating: PG.DVD ; widescreen presentation ; Dolby Digital 5.1.
Subjects: Science fiction films.; Feature films.; Video recordings for people with visual disabilities.; Treasure troves; Virtual reality; Easter eggs (Computer programs); Puzzles; Utopias;
For private home use only.

Z. Rex / by Cole, Stephen,1971-;
From Santa Fe, New Mexico, to Edinburgh, Scotland, thirteen-year-old Adam Adlar must elude police while being hunted by a dinosaur come-to-life from a virtual reality game invented by his father, who has gone missing.LSC
Subjects: Science fiction.; Dinosaurs; Virtual reality; Fathers and sons;
© c2009., Penguin Group,

Betrayal / by Nitz, Jai.; Matsuda, Jeff.; Tong, Andie.;
"Ages 11 and up"--P. [4] of cover.LSC
Subjects: Science fiction comic books, strips, etc.; Graphic novels.; Flynn, Sam (Fictitious character); Flynn, Kevin (Fictitious character); Fathers and sons; Virtual reality;
© c2010., Disney Press,

All that we see or seem / by Liu, Ken,1976-author.;
"Ken Liu returns with his first scifi thriller in a brand-new series following a former "orphan hacker" as she is thrust into a high-stakes adventure where she must use her AI-whispering skills to unravel a virtual reality mystery"--
Subjects: Thrillers (Fiction); Novels.; Artificial intelligence; Dreams; Hackers; Kidnapping victims; Lawyers; Orphans; Virtual reality; Young women;

Z. Rex [sound recording (CD)] / by Cole, Stephen,1971-; Malcolm, Graeme.;
Read by Graeme Malcolm.From Santa Fe, New Mexico, to Edinburgh, Scotland, thirteen-year-old Adam Adlar must elude police while being hunted by a dinosaur come-to-life from a virtual reality game invented by his father, who has gone missing.LSC
Subjects: Science fiction.; Dinosaurs; Virtual reality; Fathers and sons; Children's audiobooks.;
© p2009., Penguin Audio,

Twelfth knight / by Follmuth, Alexene Farol,author.; based on (work):Shakespeare, William,1546-1616.Twelfth night.;
"Iola Reyes is annoyed. Her painstakingly crafted tabletop game campaign was shot down, her best friend is suggesting she try being more "likable," and her school's star running back Jack Orsino is the most lackadaisical Student Body President she's ever seen, which makes her job as VP that much harder. Vi's favorite escape from the world is the MMORPG Twelfth Knight, but online spaces aren't exactly kind to girls like her-girls who are extremely competent and have the swagger to prove it. So Vi creates a masculine alter ego, choosing to play as a knight named Cesario to create a safe haven for herself. But when a football injury leads Jack Orsino to the world of Twelfth Knight, Vi is alarmed to discover their online alter egos-Cesario and Duke Orsino-are surprisingly well-matched. As the long nights of game-play turn into discussions about life and love, Vi and Jack soon realize they've become more than just weapon-wielding characters in an online game. But Vi has been concealing her true identity from Jack, and Jack might just be falling for her offline."--014-up.
Subjects: Humorous fiction.; Young adult fiction.; Bildungsromans.; School fiction.; Novels.; Shakespeare, William, 1564-1616; Shakespeare, William, 1564-1616; Avatars (Virtual reality); Computer games; Fantasy games; High school students; High schools; Interpersonal relations; Impersonation; Knights and knighthood; Student government; Video games; Women in video games; Avatars (Virtual reality); Computer games; High school students; High schools; Interpersonal relations; Impersonation; Knights and knighthood; Student government; Video games; Women in video games;

Yu-Gi-Oh! VRAINS. by Cineverse (Firm),dst; Kanopy (Firm),dst;
Originally produced by Cineverse in 2017.Welcome to the world of YU-GI-OH! VRAINS, where virtual reality, artificial intelligence and high-speed dueling merge into a fighting extravaganza!Mode of access: World Wide Web.
Subjects: Feature films.; Foreign films.; Motion pictures.; Television series.; Science fiction.; Animated films.; Motion pictures--Japan.; Motion pictures--Asia.; Animated films--Japan.; Fantasy films.; Monsters in motion pictures.;